COMPUTER GRAPHICS AND MULTIMEDIA 

Lesson
No.
Title Quadrant 1 Quadrant 2 Quadrant 3 Quadrant 4
Unit 1: Output Primitives
Module 1: Introduction to Graphics
L1 T1 Overview of graphics Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 Computer aided design Animation
T3 Presentation graphics Animation
T4 Computer Art Animation & Simulation
T5 Entertainment Animation
T6 Education and training Animation
T7 Visualization Animation
T8 Image processing Animation
T9 Graphical user interfaces Animation & Simulation
T10 Video display devices Animation
L2 T11 Refresh cathode ray tubes Animation & Simulation References & Web Links
T12 Raster scan display Animation
T13 Random scan display Animation
T14 Color CRT monitors Animation
T15 Direct view storage tubes Animation
T16 Flat panel displays Animation
T17 Three dimensional viewing devices Animation
Module 2: Line and Curve and Ellipse drawing algorithms
L3 T1 Line-Drawing algorithm Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 DDA algorithm Animation & Simulation
T3 Bresenham’s line algorithm Animation & Simulation
T4 Parallel line algorithm Animation
L4 T5 Line function Animation References & Web Links
T6 Circle generating algorithm Animation
T7 Properties of circles Animation
T8 Midpoint circle algorithm Animation & Simulation
T9 Ellipse generating algorithm Animation
T10 Properties of ellipse Animation
L5 T11 Midpoint ellipse algorithm Animation References & Web Links
T12 Other curves Animation
T13 Conic sections Animation
T14 Polynomials & spline curves Animation
T15 Parallel curve algorithms Animation
T16 Curve function Animation
Module 3: Attributes
L6 T1 Curve attributes Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 Color and grayscale levels Animation
T3 Color tables Animation
T4 Area fill attributes Animation
T5 Fill styles Animation
T6 Pattern fill Animation & Simulation
T7 Soft fill Animation & Simulation
Module 4: Two - Dimensional geometric transformations
L7 T1 Basic transformations Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 Translation, Rotation, & Scaling Animation & Simulation
T3 Matrix representation & Homogenous coordinates Animation
T4 Composite transformations Animation
T5 Translation, rotation & scaling Animation
L8 T6 General pivot – point rotation Animation References & Web Links
T7 General fixed-point rotation Animation
T8 General scaling direction Animation
T9 Concatenation properties Animation
T10 General composite transformation & computational efficiency Animation
T11 Reflection, shear Animation
T12 Transformation between coordinate systems Animation & Simulation
Module 5: Two - Dimensional clipping and viewing
L9 T1 The viewing pipeline Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 Viewing coordinate frames Animation
T3 Windows to viewport transformation Animation
T4 Two dimensional viewing functions Animation
T5 Clipping operations Animation
T6 Point clipping Animation
T7 Line clipping Animation
T8 Cohen – Sutherland line clipping Animation
L10 T9 Liang – Barsky line clipping Animation References & Web Links
T10 Nicholl – Lee – Nicholl line clipping Animation
T11 Line clipping using Non rectangular Clip windows Animation
T12 Splitting concave polygon Animation
T13 Polygon clipping Animation
T14 Sutherland – Hodgeman polygon clipping Animation
T15 Weiler – Atherton polygon clipping Animation
T16 Constraints is polygon clipping Algorithm Animation
T17 Curve clipping Animation
T18 Text clipping Animation
T19 Exterior clipping Animation
 
 

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