COMPUTER GRAPHICS AND MULTIMEDIA


Lesson
No.
Title Quadrant 1 Quadrant 2 Quadrant 3 Quadrant 4
Unit 2: Three-Dimensional Concepts
Module 1: Three – Dimensional object representation
L11 T1 Overview of 3-D object representation Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 Polygon surfaces Animation
T3 Polygon tables Animation
T4 Plane equations Animation
T5 Polygon meshes Animation
T6 Curved lines and surfaces Animation
T7 Quadric surfaces

i. Sphere

ii. Ellipsoid

iii. Torus

Animation
T8 Super quadrics Animation
L12 T9 Super ellipse Animation References & Web Links
T10 Super ellipsoid Animation
T11 Spline representation Animation
T12 Interpolation and Approximation splines Animation
T13 Parametric continuity conditions Animation
T14 Geometric continuity conditions Animation
T15 Spline specifications Animation
L13 T16 Cubic spline interpolation methods Animation References & Web Links
T17 Natural cubic splines Animation
T18 Hermite Interpolation Animation
T19 Cardinal splines Animation
T20 Koehanek – Bartels splines Animation
T21 Bezier curves Animation
Module 2: Three – Dimensional geometric and modeling transformations
L14 T1 Translation Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 Rotation Animation
T3 Coordinate axis rotation Animation
T4 General 3-D rotation Animation
L15 T5 Rotation with Quaternion Animation References & Web Links
T6 Scaling Animation
T7 Other Transformation
i. Reflection
ii. Shears
Animation
T8 Composite transformation Animation
T9 3D transformation function Animation
Module 3: Three – Dimensional Viewing
L16 T1 Viewing pipeline Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 Viewing coordinates

i. Specifying the view plane

ii. Transformation from world to viewing coordinates

Animation
T3 Projection

i. Parallel projection

ii. Perspective projection

Animation
T4 View volumes and general projection transformations

i. General volumes projection transformation

ii. General perspective projection transformation

iii. Clipping

Animation
Module 4: Color models
L17 T1 Properties of Light Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 Standard primaries of the chromaticity Diagram

i. XYZ color model

ii. CIE chromaticity Diagram

Animation
T3 Intuitive color concepts Animation
T4 RGB color model Animation & Simulation
T5 YIQ color model Animation
T6 CMY color model Animation
T7 HSV color model Animation
L18 T8 Conversion between HSV & RGB model Animation References & Web Links
T9 HLS color model Animation
T10 Color selection and applications Animation
Module 5: Animation
L19 T1 Design of animation sequences Web content
&
Documentation
Animation Self Test
Glossary
FAQ
References & Web Links
T2 General computers animation functions Animation
L20 T3 Raster animations Animation References & Web Links
T4 Computer animation languages Animation
T5 Key Frame Systems Animation
T6 Morphing Animation
T7 Simulating Accelerations Animation
T8 Motion specifications Animation & Simulation
T9 Direct motion specifications Animation
T10 Goal directed systems Animation
T11 Kinematics and Dynamics Animation
 
 

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